feat: make kernel architecture-agnostic; primitive work on arm port
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/*
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* Timer.cpp
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* Periodic tick, timekeeping and idle-loop servicing
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* Copyright (c) 2025 Daniel Hammer
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*/
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#include "Timer.hpp"
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#include <atomic>
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#include <Arch/Cpu.hpp>
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#include <Arch/CpuPower.hpp>
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#include <Arch/Interrupts.hpp>
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#include <Arch/Smp.hpp>
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#include <Arch/Timer.hpp>
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#include <Terminal/Terminal.hpp>
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#include <CppLib/Stream.hpp>
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#include <Sched/Scheduler.hpp>
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#include <Drivers/Net/E1000.hpp>
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#include <Drivers/Net/E1000E.hpp>
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#include <Drivers/Net/Wifi/Wifi.hpp>
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#include <Drivers/Audio/IntelHda.hpp>
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#include <Drivers/USB/Xhci.hpp>
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#include <Drivers/USB/Bluetooth/Bluetooth.hpp>
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#include <Drivers/USB/HidKeyboard.hpp>
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using namespace Kt;
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namespace Timekeeping {
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// The BSP keeps a 1 ms tick for timekeeping and sleep deadlines.
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// Running APs use a 10 ms scheduler tick. Idle APs mask it entirely and
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// rely on reschedule IPIs, avoiding periodic package wakeups.
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static constexpr uint32_t BSP_TICK_INTERVAL_MS = 1;
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static constexpr uint32_t BSP_TIMER_HZ = 1000 / BSP_TICK_INTERVAL_MS;
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static constexpr uint32_t AP_TICK_INTERVAL_MS = 10;
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// Global state
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static std::atomic<uint64_t> g_tickCount{0};
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// Set once Arch::Timer is calibrated and the BSP tick is running.
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static bool g_timerReady = false;
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static std::atomic<bool> g_schedEnabled{false};
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// Timer IRQ handler: BSP runs timekeeping + scheduler accounting; APs
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// run scheduler accounting only.
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static void TimerHandler(uint8_t, bool interruptedUser) {
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auto* cpu = Smp::GetCurrentCpuData();
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uint32_t schedElapsedMs = (cpu->cpuIndex == 0) ? BSP_TICK_INTERVAL_MS : AP_TICK_INTERVAL_MS;
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if (cpu->cpuIndex == 0) {
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g_tickCount.fetch_add(schedElapsedMs, std::memory_order_relaxed);
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if (Drivers::Net::E1000E::RequiresPolling()) {
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Drivers::Net::E1000E::Poll();
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}
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Drivers::USB::HidKeyboard::Tick();
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// Bottom halves normally run from idle, but a continuously busy
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// desktop may never enter idle. Force one bounded idle-context
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// pass for USB immediately, and for network RX at most every
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// 10 ms (important for E1000E's polling fallback).
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bool usbWork = Drivers::USB::Xhci::HasDeferredWork();
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bool audioWork = Drivers::Audio::IntelHda::HasDeferredWork();
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bool netWork = Drivers::Net::E1000::HasDeferredWork() ||
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Drivers::Net::E1000E::HasDeferredWork();
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// A forced trip into the idle bottom-half context is safe only when
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// this timer interrupted ring 3. If it interrupted a syscall, that
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// suspended kernel stack may own one of the process-context mutexes
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// used below; the reserved idle context would then spin on the lock
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// while refusing to schedule its owner, deadlocking the CPU.
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if (interruptedUser &&
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(usbWork || audioWork ||
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(netWork && (g_tickCount.load(std::memory_order_relaxed) % 10 == 0)))) {
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Sched::RequestKernelWork();
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}
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}
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if (g_schedEnabled) {
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Sched::Tick(schedElapsedMs, interruptedUser);
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}
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}
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void TimerInitialize() {
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// Register before the hardware starts so the first tick is counted.
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Arch::RegisterIrqHandler(Arch::IRQ_TIMER, TimerHandler);
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if (!Arch::Timer::InitializeBsp(BSP_TICK_INTERVAL_MS)) {
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KernelLogStream(ERROR, "Timer") << "No usable tick timer";
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return;
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}
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g_timerReady = true;
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KernelLogStream(OK, "Timer") << "Tick started: BSP " << base::dec
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<< (uint64_t)BSP_TIMER_HZ << " Hz periodic";
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}
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void TimerReinitialize() {
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if (!g_timerReady) {
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KernelLogStream(ERROR, "Timer") << "Cannot reinit timer - not calibrated";
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return;
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}
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// Reprogram the timer hardware (its state was lost during S3).
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// The calibration and the IRQ handler registration survive in RAM.
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Arch::Timer::StartPeriodic(BSP_TICK_INTERVAL_MS);
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KernelLogStream(OK, "Timer") << "Timer restarted after S3 resume";
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}
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uint64_t GetTicks() {
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return g_tickCount.load(std::memory_order_relaxed);
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}
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uint64_t GetMilliseconds() {
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return g_tickCount.load(std::memory_order_relaxed); // 1 tick = 1 ms at 1000 Hz
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}
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void EnableSchedulerTick() {
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g_schedEnabled.store(true, std::memory_order_release);
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}
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void TimerInitializeAP() {
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// Use the BSP's calibration directly: all cores share the same
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// timer clock, and this avoids calibration contention during AP boot.
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if (!g_timerReady) return;
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// Configure the 10 ms scheduler timer for running APs. Their idle loop
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// masks it after initialization and rearms it when dispatching work.
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Arch::Timer::StartPeriodic(AP_TICK_INTERVAL_MS);
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}
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void TimerEnterApIdle() {
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auto* cpu = Smp::GetCurrentCpuData();
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if (cpu == nullptr || cpu->cpuIndex == 0 || !g_timerReady) return;
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Arch::Timer::Stop();
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}
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void TimerLeaveApIdle() {
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auto* cpu = Smp::GetCurrentCpuData();
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if (cpu == nullptr || cpu->cpuIndex == 0 || !g_timerReady) return;
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// Reprogram the period as well as unmasking. A deep idle state
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// may have stopped the local timer at an arbitrary point in its period.
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Arch::Timer::StartPeriodic(AP_TICK_INTERVAL_MS);
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}
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void ServiceDeferredWork() {
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auto* cpu = Smp::GetCurrentCpuData();
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if (cpu == nullptr || cpu->currentSlot >= 0) return;
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cpu->kernelWorkPending = false;
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// These bottom halves deliberately run outside a process because they
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// enter subsystems with process-context mutexes. Do not let a timer or
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// reschedule IPI switch this idle stack to a process while such a lock
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// remains held: the process could immediately wait on that same lock,
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// leaving the suspended idle owner with no opportunity to release it.
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// The scheduler and reschedule-IPI path both honor this reservation.
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bool wasReserved = cpu->reservedForKernelWork;
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cpu->reservedForKernelWork = true;
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// Drain USB work only when the MSI path has actually queued something.
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// Bluetooth shares this controller, so service its protocol queues in
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// the same pass after xHCI has delivered completion callbacks.
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bool usbWork = Drivers::USB::Xhci::HasDeferredWork();
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if (usbWork) {
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Drivers::USB::Xhci::ProcessDeferredWork();
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}
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// NIC hard IRQs only acknowledge/mask and queue RX work. Dispatching
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// Ethernet/TCP/UDP here keeps process-context IPC mutexes out of IRQs.
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if (Drivers::Net::E1000::HasDeferredWork())
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Drivers::Net::E1000::ProcessDeferredWork();
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if (Drivers::Net::E1000E::HasDeferredWork())
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Drivers::Net::E1000E::ProcessDeferredWork();
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// HDA completion IRQs only acknowledge/mask. Resampling and DMA-ring
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// refill are far too expensive for hard interrupt context.
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if (cpu->cpuIndex == 0 && Drivers::Audio::IntelHda::HasDeferredWork()) {
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Drivers::Audio::IntelHda::ProcessDeferredWork();
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}
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// Complete any boot-deferred Bluetooth bring-up (Intel firmware
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// download) here instead of on the boot path: the download takes
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// seconds and used to stall kmain before the first process spawned.
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// Cheap no-op unless an adapter is waiting; self-claiming, and safe
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// to preempt (the scheduler saves/resumes the idle context).
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bool bluetoothWork = usbWork ||
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Drivers::USB::Bluetooth::HasDeferredWork();
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if (bluetoothWork)
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Drivers::USB::Bluetooth::ServiceDeferredInit();
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// Service Bluetooth inbound traffic (the headset's SDP/AVRCP queries,
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// AVDTP commands, ACL flow-control credits) whenever a core idles.
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// Without this, BT events are only processed while some syscall happens
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// to be pumping a wait loop -- a peer that queries us between audio
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// writes got silence (observed: Bose re-dialing SDP during playback,
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// queries never answered). Self-serializing and a cheap no-op when
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// the adapter is down.
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if (bluetoothWork)
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Drivers::USB::Bluetooth::ServiceEvents();
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// Wi-Fi mirrors the Bluetooth split: the firmware load needs the
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// ramdisk, and the RX/notification ring must be drained outside hard
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// interrupt context (the MSI handler only latches a flag).
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if (Drivers::Net::Wifi::HasDeferredWork()) {
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Drivers::Net::Wifi::ServiceDeferredInit();
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Drivers::Net::Wifi::ServiceEvents();
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}
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// Thermal policy records transitions during BSP maintenance; print
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// them from this explicitly non-interrupt idle path.
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Arch::CpuPower::ServiceDeferredDiagnostics();
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cpu->reservedForKernelWork = wasReserved;
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}
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void IdleOnce() {
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auto* cpu = Smp::GetCurrentCpuData();
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// HaltWithInterruptsDisabled() deliberately returns with IF clear so
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// the next readiness check can lead into an atomic enable+halt. Deferred
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// work cannot inherit that state: xHCI/Bluetooth service contains
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// wall-clock waits and depends on the BSP timer and device MSIs. If
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// it runs with IF=0, GetMilliseconds() never advances on the BSP and
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// the completion interrupt cannot arrive, producing a permanent idle-
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// loop freeze. Keep IRQs enabled for all active idle-context work and
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// disable them again only immediately before halting below.
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Arch::EnableInterrupts();
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ServiceDeferredWork();
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if (cpu == nullptr || cpu->cpuIndex != 0 || !g_schedEnabled || !g_timerReady) {
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// Non-BSP or pre-scheduler fallback: plain HLT keeps the LAPIC
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// timer running in C1 on hardware where MWAIT promotes to deeper
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// states that freeze the timer (no ARAT in practice).
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Arch::DisableInterrupts();
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Arch::HaltWithInterruptsDisabled();
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return;
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}
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Sched::RunBspMaintenance();
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if (Sched::HasReadyProcesses()) {
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Sched::Schedule();
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return;
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}
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// We deliberately DO NOT reprogram the LAPIC timer to a one-shot here.
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// Some laptop CPUs let MWAIT/HLT drop into a deep C-state where the
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// LAPIC timer stops firing, even though CPUID.06H:EAX[ARAT] claims
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// it doesn't. Symptom: the BSP enters idle and never wakes from its
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// timer; only external IRQs (PS/2, USB MSI) bring it out, and even
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// those don't advance g_tickCount because the one-shot's current
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// count is frozen. By leaving the boot-time periodic 1ms timer in
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// place, TimerHandler runs every tick and g_tickCount keeps moving
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// -- which is what RunBspMaintenance needs to wake sleeping procs.
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//
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// HLT (vs MWAIT) is the second half: MWAIT EAX=0 is a *hint* and
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// the CPU may go deeper than C1; HLT generally stays in C1, which
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// is the deepest state guaranteed to keep the LAPIC timer alive.
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Arch::DisableInterrupts();
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Arch::HaltWithInterruptsDisabled();
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}
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void BusyWaitUs(uint64_t us) {
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for (uint64_t i = 0; i < us; i++)
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Arch::IoDelay();
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}
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void BusyWaitMs(uint64_t ms) {
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if (ms == 0) return;
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bool ticking = g_timerReady && Arch::InterruptsEnabled();
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// Either clock alone is long enough, so stop at whichever says so
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// first. The tick is the accurate one; the IoDelay spins bound the wait
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// when the tick is not running yet (or is masked), so this can never
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// hang on a timer that does not fire. One extra tick of slack because
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// the first may already be nearly over.
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uint64_t start = g_tickCount.load(std::memory_order_relaxed);
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uint64_t delayBudget = (ms + 1) * 1000;
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for (uint64_t spins = 0; spins < delayBudget; spins++) {
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if (ticking &&
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g_tickCount.load(std::memory_order_relaxed) - start >= ms + 1)
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return;
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Arch::IoDelay();
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}
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}
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void Sleep(uint64_t ms) {
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if (ms == 0) return;
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// Use BlockForSleep to properly deschedule the process instead
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// of busy-waiting with Schedule(). This frees the CPU for real
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// work and avoids unnecessary scheduling overhead.
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Sched::BlockForSleep(ms);
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}
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};
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