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MontaukOS/programs/src/desktop/compose.cpp
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347 lines
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C++

/*
* compose.cpp
* Desktop composition: background, windows, overlays, cursor
* Copyright (c) 2026 Daniel Hammer
*/
#include "desktop_internal.hpp"
#include <gui/mtk/theme.hpp>
// ============================================================================
// Lock Screen Drawing
// ============================================================================
static constexpr Color LOCK_CARD_BG = Color::from_rgb(0xFF, 0xFF, 0xFF);
static constexpr Color LOCK_FIELD_BG = Color::from_rgb(0xF5, 0xF5, 0xF5);
static constexpr Color LOCK_BORDER = Color::from_rgb(0xCC, 0xCC, 0xCC);
static constexpr Color LOCK_ACCENT = Color::from_rgb(0x36, 0x7B, 0xF0);
static constexpr Color LOCK_TEXT = Color::from_rgb(0x33, 0x33, 0x33);
static constexpr Color LOCK_DIM = Color::from_rgb(0x66, 0x66, 0x66);
static constexpr Color LOCK_ERROR = Color::from_rgb(0xE0, 0x40, 0x40);
static constexpr Color LOCK_BTN_TEXT = Color::from_rgb(0xFF, 0xFF, 0xFF);
static constexpr int LOCK_CARD_W = 360;
static constexpr int LOCK_FIELD_H = 36;
static constexpr int LOCK_BTN_H = 40;
void desktop_draw_lock_screen(DesktopState* ds) {
Framebuffer& fb = ds->fb;
int sw = ds->screen_w;
int sh = ds->screen_h;
int sfh = system_font_height();
// Dark overlay on top of background
fb.fill_rect_alpha(0, 0, sw, sh, Color::from_rgba(0, 0, 0, 0x80));
// Clock display above card
montauk::abi::DateTime dt;
montauk::gettime(&dt);
char time_str[12];
snprintf(time_str, sizeof(time_str), "%02d:%02d", (int)dt.Hour, (int)dt.Minute);
// Calculate card dimensions
int error_h = ds->lock_show_error ? sfh + 8 : 0;
int card_h = 20 + sfh + 16 + sfh + 12 + sfh + 4 + LOCK_FIELD_H + 16 + LOCK_BTN_H + error_h + 20;
int card_x = (sw - LOCK_CARD_W) / 2;
int card_y = (sh - card_h) / 2;
// Draw time above card
int time_w = text_width(time_str);
draw_text(fb, (sw - time_w) / 2, card_y - sfh * 3, time_str, Color::from_rgb(0xFF, 0xFF, 0xFF));
// Date below time
{
int month_idx = dt.Month > 0 && dt.Month <= 12 ? dt.Month - 1 : 0;
char date_str[32];
snprintf(date_str, sizeof(date_str), "%s %d", month_names[month_idx], (int)dt.Day);
int dw = text_width(date_str);
draw_text(fb, (sw - dw) / 2, card_y - sfh * 2 + 4, date_str, Color::from_rgb(0xCC, 0xCC, 0xCC));
}
// Card background with rounded corners
fill_rounded_rect(fb, card_x, card_y, LOCK_CARD_W, card_h, 12, LOCK_CARD_BG);
int x = card_x + 24;
int content_w = LOCK_CARD_W - 48;
int y = card_y + 20;
// Title (with optional lock icon beside it)
{
const char* title = "Locked";
int tw = text_width(title);
int icon_w = ds->icon_lock.pixels ? 20 : 0;
int gap = icon_w ? 8 : 0;
int total = icon_w + gap + tw;
int tx = card_x + (LOCK_CARD_W - total) / 2;
if (ds->icon_lock.pixels) {
fb.blit_alpha(tx, y + (sfh - 20) / 2, ds->icon_lock.width, ds->icon_lock.height, ds->icon_lock.pixels);
}
draw_text(fb, tx + icon_w + gap, y, title, LOCK_TEXT);
y += sfh + 16;
}
// Username display (cached at lock time)
{
int nw = text_width(ds->lock_display_name);
draw_text(fb, card_x + (LOCK_CARD_W - nw) / 2, y, ds->lock_display_name, LOCK_DIM);
y += sfh + 12;
}
// Password label
draw_text(fb, x, y, "Password", LOCK_DIM);
y += sfh + 4;
// Password field
{
fb.fill_rect(x, y, content_w, LOCK_FIELD_H, LOCK_FIELD_BG);
// 2px accent border (always active)
for (int i = 0; i < content_w; i++) { fb.put_pixel(x + i, y, LOCK_ACCENT); fb.put_pixel(x + i, y + 1, LOCK_ACCENT); }
for (int i = 0; i < content_w; i++) { fb.put_pixel(x + i, y + LOCK_FIELD_H - 1, LOCK_ACCENT); fb.put_pixel(x + i, y + LOCK_FIELD_H - 2, LOCK_ACCENT); }
for (int i = 0; i < LOCK_FIELD_H; i++) { fb.put_pixel(x, y + i, LOCK_ACCENT); fb.put_pixel(x + 1, y + i, LOCK_ACCENT); }
for (int i = 0; i < LOCK_FIELD_H; i++) { fb.put_pixel(x + content_w - 1, y + i, LOCK_ACCENT); fb.put_pixel(x + content_w - 2, y + i, LOCK_ACCENT); }
// Masked password text (clipped to field width)
char masked[65];
int len = ds->lock_password_len;
if (len > 64) len = 64;
int max_text_w = content_w - 10 - 10 - 2; // left pad, right pad, cursor
// Show only the trailing portion that fits
int vis = len;
{
char tmp[65];
for (int i = 0; i < len; i++) tmp[i] = '*';
tmp[len] = '\0';
while (vis > 0 && text_width(tmp + (len - vis)) > max_text_w)
vis--;
}
for (int i = 0; i < vis; i++) masked[i] = '*';
masked[vis] = '\0';
int ty = y + (LOCK_FIELD_H - sfh) / 2;
draw_text(fb, x + 10, ty, masked, LOCK_TEXT);
// Cursor
int cx = x + 10 + text_width(masked);
fb.fill_rect(cx, ty, 2, sfh, LOCK_ACCENT);
y += LOCK_FIELD_H + 16;
}
// Unlock button
{
fill_rounded_rect(fb, x, y, content_w, LOCK_BTN_H, 6, LOCK_ACCENT);
const char* label = "Unlock";
int tw = text_width(label);
int ty = y + (LOCK_BTN_H - sfh) / 2;
draw_text(fb, x + (content_w - tw) / 2, ty, label, LOCK_BTN_TEXT);
y += LOCK_BTN_H;
}
// Error message
if (ds->lock_show_error) {
y += 8;
int ew = text_width(ds->lock_error);
draw_text(fb, card_x + (LOCK_CARD_W - ew) / 2, y, ds->lock_error, LOCK_ERROR);
}
}
// ============================================================================
// Desktop Composition
// ============================================================================
void desktop_mark_background_dirty(DesktopState* ds) {
if (ds) ds->background_cache_dirty = true;
}
static void desktop_render_background_to(uint32_t* buf, int pitch, DesktopState* ds) {
int sw = ds->screen_w;
int sh = ds->screen_h;
int grad_start = PANEL_HEIGHT;
int grad_range = sh - grad_start;
if (grad_range < 1) grad_range = 1;
for (int y = 0; y < sh; y++) {
uint32_t* row = (uint32_t*)((uint8_t*)buf + y * pitch);
if (ds->settings.bg_image && ds->settings.bg_wallpaper) {
// Wallpaper covers the entire screen; panel draws on top
uint32_t* wp = ds->settings.bg_wallpaper + y * ds->settings.bg_wallpaper_w;
int cw = sw < ds->settings.bg_wallpaper_w ? sw : ds->settings.bg_wallpaper_w;
montauk::memcpy(row, wp, (uint64_t)cw * sizeof(uint32_t));
} else if (y < grad_start) {
// Panel area - will be overwritten by panel drawing
uint32_t px = ds->settings.panel_color.to_pixel();
for (int x = 0; x < sw; x++) row[x] = px;
} else if (ds->settings.bg_gradient) {
int t = y - grad_start;
Color top = ds->settings.bg_grad_top;
Color bot = ds->settings.bg_grad_bottom;
uint8_t r = top.r - (top.r - bot.r) * t / grad_range;
uint8_t g = top.g - (top.g - bot.g) * t / grad_range;
uint8_t b = top.b - (top.b - bot.b) * t / grad_range;
uint32_t px = 0xFF000000 | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b;
for (int x = 0; x < sw; x++) row[x] = px;
} else {
uint32_t px = ds->settings.bg_solid.to_pixel();
for (int x = 0; x < sw; x++) row[x] = px;
}
}
}
static bool desktop_prepare_background_cache(DesktopState* ds) {
if (!ds) return false;
int pitch = ds->fb.pitch();
uint64_t bytes = (uint64_t)ds->screen_h * (uint64_t)pitch;
if (!ds->background_cache) {
ds->background_cache = (uint32_t*)montauk::alloc(bytes);
if (!ds->background_cache) return false;
ds->background_cache_pitch = pitch;
ds->background_cache_dirty = true;
}
if (ds->background_cache_pitch != pitch) {
montauk::free(ds->background_cache);
ds->background_cache = (uint32_t*)montauk::alloc(bytes);
if (!ds->background_cache) return false;
ds->background_cache_pitch = pitch;
ds->background_cache_dirty = true;
}
if (ds->background_cache_dirty) {
desktop_render_background_to(ds->background_cache, ds->background_cache_pitch, ds);
ds->background_cache_dirty = false;
}
return true;
}
void gui::desktop_compose(DesktopState* ds) {
Framebuffer& fb = ds->fb;
int sw = ds->screen_w;
int sh = ds->screen_h;
if (desktop_prepare_background_cache(ds))
fb.copy_from(ds->background_cache, ds->background_cache_pitch);
else
desktop_render_background_to(fb.buffer(), fb.pitch(), ds);
// Lock screen: draw overlay and card, then cursor, and return early
if (ds->screen_locked) {
desktop_draw_lock_screen(ds);
draw_cursor(fb, ds->mouse.x, ds->mouse.y);
return;
}
// Draw windows from bottom to top
for (int i = 0; i < ds->window_count; i++) {
if (ds->windows[i].state != WIN_MINIMIZED && ds->windows[i].state != WIN_CLOSED) {
desktop_draw_window(ds, i);
}
}
bool topFullscreen = false;
for (int i = ds->window_count - 1; i >= 0; i--) {
if (ds->windows[i].state == WIN_MINIMIZED || ds->windows[i].state == WIN_CLOSED)
continue;
topFullscreen = desktop_window_fullscreen(&ds->windows[i]);
break;
}
if (!topFullscreen) {
// Draw panel on top
desktop_draw_panel(ds);
// Draw app menu if open
if (ds->app_menu_open) {
desktop_draw_app_menu(ds);
}
// Draw network popup if open
if (ds->net_popup_open) {
desktop_draw_net_popup(ds);
}
// Draw Wi-Fi popup if open
if (ds->wifi_popup_open) {
desktop_draw_wifi_popup(ds);
}
// Draw volume popup if open
if (ds->vol_popup_open) {
desktop_draw_vol_popup(ds);
}
// Draw right-click context menu if open
if (ds->ctx_menu.open) {
gui::mtk::ContextMenuItem ctx_items[DESKTOP_CTX_COUNT];
desktop_ctx_menu_items(ctx_items);
// The compositor draws straight into the back buffer; wrap it in a
// Canvas so the shared MTK widget can render it.
Canvas c(fb.buffer(), fb.pitch() / 4, sh);
gui::mtk::Theme theme = gui::mtk::make_theme(ds->settings.accent_color);
gui::mtk::draw_context_menu(c, ds->ctx_menu, ctx_items, DESKTOP_CTX_COUNT,
theme, DESKTOP_CTX_MENU_W, DESKTOP_CTX_ITEM_H);
}
if (ds->launcher_open) {
desktop_draw_launcher(ds);
}
// Draw snap preview overlay while dragging to screen edge
for (int i = 0; i < ds->window_count; i++) {
Window* win = &ds->windows[i];
if (win->dragging) {
int dmx = ds->mouse.x;
if (dmx <= 0) {
fb.fill_rect_alpha(0, PANEL_HEIGHT, sw / 2, sh - PANEL_HEIGHT,
Color::from_rgba(0x33, 0x77, 0xCC, 0x30));
} else if (dmx >= sw - 1) {
fb.fill_rect_alpha(sw / 2, PANEL_HEIGHT, sw / 2, sh - PANEL_HEIGHT,
Color::from_rgba(0x33, 0x77, 0xCC, 0x30));
}
break;
}
}
}
// Determine cursor style based on resize hover or active resize
CursorStyle cur_style = CURSOR_ARROW;
if (!ds->launcher_open) {
for (int i = ds->window_count - 1; i >= 0; i--) {
Window* win = &ds->windows[i];
if (win->resizing) {
cur_style = cursor_for_edge(win->resize_edge);
break;
}
if (win->state == WIN_MINIMIZED || win->state == WIN_CLOSED ||
win->state == WIN_MAXIMIZED || desktop_window_fullscreen(win))
continue;
if (win->frame.contains(ds->mouse.x, ds->mouse.y)) {
ResizeEdge edge = hit_test_resize_edge(win->frame, ds->mouse.x, ds->mouse.y);
if (edge != RESIZE_NONE) {
cur_style = cursor_for_edge(edge);
}
break;
}
}
// Check if focused external window requests a cursor style
if (cur_style == CURSOR_ARROW && ds->focused_window >= 0) {
Window* fwin = &ds->windows[ds->focused_window];
if (fwin->external && fwin->ext_cursor > 0) {
Rect cr = desktop_content_rect(fwin);
if (cr.contains(ds->mouse.x, ds->mouse.y)) {
if (fwin->ext_cursor == 1) cur_style = CURSOR_RESIZE_H;
else if (fwin->ext_cursor == 2) cur_style = CURSOR_RESIZE_V;
}
}
}
}
// Draw cursor last
draw_cursor(fb, ds->mouse.x, ds->mouse.y, cur_style);
}